ABOUT ME:

I’ve been in the game industry for roughly 10 years now. I love to make art and I love to make games. I don’t take myself too seriously and I thoroughly enjoy team environments. I’m expressive and animated and love telling stories. I also love nachos… that's not really art related, but a rather important detail. Did we just become best friends? YEP!

 

WHAT AM I!?

Illustrator/GameArtist

ginasalvadorart@gmail.com

portfolio:

http://gsalvador.squarespace.com/
Linkedin:

https://www.linkedin.com/in/gina-van-meurs-28607a11


Objective

To bring my relentless energy, talent, and experience to your table by offering 9+ years of Illustration, Game Art, and Design!

EDUCATION

2005 - 2006  Art Institute of San Francisco, Ca

2006- 2008   Academy of Art University of San Francisco, Ca

 

Endless Entertainment - Story Artist (Remote)

September 2018 - Current

  • Coordinate project art needs with show writers and outsource artists

  • Create very detailed art asset request briefs for our art vendor

  • Provide detailed sketches and concepts for outsource artists to complete

  • Direct art style and quality from start to finish

  • Constant communication and transparency on Jira

  • Work closely with the in-house team through Slack and Zoom calls

 

Highrise Inc. - Remote Artist

March 2017 - September 2018

  • Design Avatar Grab Items for our Social Mobile game

  • Design Game Icons for our Features

  • Upload art assets into Amazon S3 and test them

  • Create Marketing Banners and Promo Images

  • Work closely with the in-house team through Slack and Zoom calls

  • Study and Discuss Player Data to figure out what the most popular items are in game ← to plan the upcoming items

 

Babeltime Inc,  San Mateo - Senior Artist/Unity Content Designer

March 2016 - December 9th 2016

  • Design fun and creative 2D assets: Buildings, Towers, Decos, Props

  • Upload art assets into UNITY and decorate the levels

  • Work closely with the design team

  • Create finished illustrations for marketing, loading screens, world screens etc.

  • Create/design marketing art for our social platforms, ios, android market

  • Manage our social platforms, Twitter and Facebook

  • Support UI in creating icons, ui elements, buttons, etc.

  • Work closely with animators when creating functioning world assets and ui features

 

PennyPop,  San Francisco - Art Lead

August 2015 - March 2016

  • Leading upcoming features for their mobile game, Battlecamp

  • Create Vision, Communicate Style Guide, and Direct Outsource Artists

  • Environment design

  • Designing fun and creative 2d concepts: Characters, Bosses, Weapons, Icons

  • Work closely with the Art Director and lead assignments for production artists

  • Supply creative feedback and new marketing ideas for upcoming features/expansions

  • Support the Art Director by creating a more efficient art pipeline

 

Zynga, San Francisco - Senior Artist

Products I’ve worked on: Mafia Wars, Cityville, Hidden Chronicles, Farmville 2, New IP Pitches

Feburary 2009 - May 2015 (6 years)

  • Design fun and creative 2d concepts: Decos, Buildings, Loading Screens, Characters, Animals, etc

  • Create Storyboards and Mood Boards for upcoming features

  • Create UI wireframes, UI concepts, UI finished assets (buttons, frames, etc.)

  • Create game icons and collectables

  • Working in pods/build and maintain relationships with other disciplines (animator, modeler, designer, programmer, and producer)

  • Supply creative feedback and new marketing ideas for upcoming game features

  • Create marketing content and screenshots

  • Brainstorm and create new visual art styles for upcoming games

  • Work with underprivileged youth, guiding them on positive career paths to roles in the game industry

Related Skills

  • Excellent Traditional Art Background/Foundation

  • Proficient with Adobe Photoshop

  • Proficient with Illustrator

  • Some UI/UX design

  • Experience using UNITY - GIT, Sourcetree

  • Great People Skills