ABOUT ME:
I’ve been in the game industry for roughly 10 years now. I love to make art and I love to make games. I don’t take myself too seriously and I thoroughly enjoy team environments. I’m expressive and animated and love telling stories. I also love nachos… that's not really art related, but a rather important detail. Did we just become best friends? YEP!
WHAT AM I!?
Illustrator/GameArtist
portfolio:
http://gsalvador.squarespace.com/
Linkedin:
https://www.linkedin.com/in/gina-van-meurs-28607a11
Objective
To bring my relentless energy, talent, and experience to your table by offering 9+ years of Illustration, Game Art, and Design!
EDUCATION
2005 - 2006 Art Institute of San Francisco, Ca
2006- 2008 Academy of Art University of San Francisco, Ca
Endless Entertainment - Story Artist (Remote)
September 2018 - Current
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Coordinate project art needs with show writers and outsource artists
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Create very detailed art asset request briefs for our art vendor
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Provide detailed sketches and concepts for outsource artists to complete
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Direct art style and quality from start to finish
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Constant communication and transparency on Jira
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Work closely with the in-house team through Slack and Zoom calls
Highrise Inc. - Remote Artist
March 2017 - September 2018
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Design Avatar Grab Items for our Social Mobile game
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Design Game Icons for our Features
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Upload art assets into Amazon S3 and test them
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Create Marketing Banners and Promo Images
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Work closely with the in-house team through Slack and Zoom calls
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Study and Discuss Player Data to figure out what the most popular items are in game ← to plan the upcoming items
Babeltime Inc, San Mateo - Senior Artist/Unity Content Designer
March 2016 - December 9th 2016
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Design fun and creative 2D assets: Buildings, Towers, Decos, Props
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Upload art assets into UNITY and decorate the levels
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Work closely with the design team
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Create finished illustrations for marketing, loading screens, world screens etc.
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Create/design marketing art for our social platforms, ios, android market
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Manage our social platforms, Twitter and Facebook
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Support UI in creating icons, ui elements, buttons, etc.
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Work closely with animators when creating functioning world assets and ui features
PennyPop, San Francisco - Art Lead
August 2015 - March 2016
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Leading upcoming features for their mobile game, Battlecamp
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Create Vision, Communicate Style Guide, and Direct Outsource Artists
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Environment design
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Designing fun and creative 2d concepts: Characters, Bosses, Weapons, Icons
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Work closely with the Art Director and lead assignments for production artists
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Supply creative feedback and new marketing ideas for upcoming features/expansions
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Support the Art Director by creating a more efficient art pipeline
Zynga, San Francisco - Senior Artist
Products I’ve worked on: Mafia Wars, Cityville, Hidden Chronicles, Farmville 2, New IP Pitches
Feburary 2009 - May 2015 (6 years)
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Design fun and creative 2d concepts: Decos, Buildings, Loading Screens, Characters, Animals, etc
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Create Storyboards and Mood Boards for upcoming features
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Create UI wireframes, UI concepts, UI finished assets (buttons, frames, etc.)
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Create game icons and collectables
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Working in pods/build and maintain relationships with other disciplines (animator, modeler, designer, programmer, and producer)
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Supply creative feedback and new marketing ideas for upcoming game features
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Create marketing content and screenshots
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Brainstorm and create new visual art styles for upcoming games
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Work with underprivileged youth, guiding them on positive career paths to roles in the game industry
Related Skills
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Excellent Traditional Art Background/Foundation
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Proficient with Adobe Photoshop
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Proficient with Illustrator
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Some UI/UX design
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Experience using UNITY - GIT, Sourcetree
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Great People Skills